End of 2017: State of the Update

Season’s greetings! It’s been…quite a year, hasn’t it? Who knew that compulsively scanning the rolling TV news chyrons for signs of an imminent global thermonuclear conflict would prove to be such an exhausting habit? Existential dread aside, we thought we’d take a minute to let you know that we’re still here, limping towards 2018 – and we’ve kept busy throughout all the craziness.

We’re acutely aware that many of you are wondering when you’ll be able to get your hands on TypeIt4Me 6.0. Well, there’s good news to report on that front, at least: it’s about to drop. There may have been a couple of false dawns along the way, but it’s coming very soon, for real this time. Keep your eyes peeled over the next couple of days.

Dad and I would like to thank you all for your extraordinary patience and understanding in what’s been a challenging time. The kind words of support, encouragement and helpful suggestions we’ve received mean a lot to us. As you may know, we had originally aimed to release TypeIt4Me 6.0 by the first quarter of 2017, but development setbacks, combined with a number of unexpected events outside our control eventually thwarted that ambition. As happens sometimes, we had to adjust our work schedule to deal with life and death matters.

It pains us to report that since you last heard from us in the spring of 2016 we’ve lost two members of our close family. This hit us pretty hard. Britain’s impending withdrawal from the European Union has also presented an ongoing distraction and something of a bureaucratic time sink for us; one that’s periodically diverted our attention away from the simple joys of tinkering with software. As Italian long term residents of London, dad and I have spent a substantial chunk of the last 12 months anxiously playing document ping pong with the Home Office in order to secure our immigration status, keep the family together and ensure we can continue trading in the UK beyond B-Day. Riccardo is due to be sworn in as a British citizen within the next few weeks. We’re working on his elocution in advance of the ceremony in the hope that he’ll be able to sing the national anthem without causing grave offence.

So. It’s been an intense period, to say the least. We just wanted to let you know where things stand and to dispel any notions that we might have been slacking off to binge on the latest Netflix pop culture sensation instead of delivering the goods (poor Whitey, though…). The upcoming TypeIt4Me 6.0 release may have taken longer than expected to get here, but its delayed arrival is part of a grand tradition of software deadline slippage to which even the bestest and brightest developers can attest. While TypeIt4Me 6.0 is no Red Dead Redemption 2, it does have lots of moving parts that interact with each other in often complex ways, so we thought it best to take the time to test thoroughly and make sure we got it right. Other factors then compounded the delay. Sorry! Rest assured, the wait is almost over. Keep the faith and look out for an official launch announcement to follow along shortly.

Peace and goodwill to all.

-Guy

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