Meet sonorOS, the app for assigning custom system sounds.

O hai! You may have wondered just what we’ve been up to for the past few months. Well, we’re back and we have news. In between stockpiling barrels of dried pasta and sitting incredulously in front of the telly watching the BBC Parliament channel we’ve been busy tinkering with a new software title. As we brace for the fast approaching dawn of a brave new era that will definitely not be like Mad Max, it brings us great relief to be able to unveil our latest offering for Mac users: sonorOS. 

sonorOS screenshot

 

So what does it do? sonorOS is an app for customising the sounds your Mac makes when you interact with the operating system. You can load up your own sound files to play when various common macOS events occur. If you want a special warning alarm to sound when your MacBook’s battery level drops below 10%, sonorOS can do that for you. If you’d like your Mac to chime on the hour, sonorOS will happily oblige – just feed it your favourite cuckoo clock MP3 files and you’re all set. The 36 available events range from pressing CAPSLOCK to clicking the mouse, to dragging windows, to opening menus and launching apps. You can even simulate the experience of your Mac chatting to you out of boredom like a sassy HAL 9000: simply drag a folder full of pithy soundbites and pre-recorded bons mots onto the “Your Mac is idle” event and your computer will blurt out a random zinger every few minutes when not much is happening. Alternatively, if that’s a little OTT for you, you could just opt for the sound of crickets chirping. Or stick with silence. It’s entirely up to you.

…Hold on a minute, though. This all sounds strangely familiar, doesn’t it? It’s OK, you’re not experiencing a bout of déjà vu. You know how Doctor Who’s beloved immortal Time Lord sometimes regenerates at the end of a series, transforming into someone with the same memories, a different regional accent and a fresh face, ready for the next cycle of adventures? It’s a similar story here. Building on foundations first laid down way back in 1987 with the creation of iBeep2, sonorOS is effectively a reincarnation of our vintage Sounds4Fun app. That title was previously available for older, 32-bit systems but support for it eventually fell away as newer OS X iterations evolved and Apple upgraded the hardware to run them. Many of you have been sending us impassioned pleas for a renovated update, so we have at last heeded the call and sonorOS is our answer. 

While it’s not a like-for-like replacement of Sounds4Fun, sonorOS shares the same DNA and offers broadly similar functionality, albeit pared down and streamlined for the security-first Tim Cook age. sonorOS is a fully sandboxed, 64-bit app for macOS Mojave 10.14 and up: you can use it safely in the knowledge that it will never develop a mind of its own and take over your computer to wreak havoc. Of course, that does also mean that some of the old Sounds4Fun events – like typing – are not available in sonorOS. To make up for it we’ve added some new ones, slashed the price in half and given the app a slick chassis that supports Mojave’s Dark Mode. Can’t say fairer than that, can we? sonorOS is available now for just USD $7.99. The full list of all 36 system events it supports can be found on the product page. Have at it and let us know what you think.

TypeIt4Me 6.0 is now available.

Hello again, good people of the macOSphere. The big day is finally at hand. TypeIt4Me 6.0 is at last available for everyone to download. Beyond the customary code tune-up, cosmetic tweaks and performance improvements, this major version release brings a number of heavily requested new features and user interface refinements. Some of the biggies include iCloud sync with TypeIt4Me Touch for iOS, a hotkey-summoned snippet search-and-insert window and the ability to activate an unlimited number of snippet sets simultaneously. For further details of what you can expect, see our overview of what’s new and changed in TypeIt4Me 6.0.

Screenshot of TypeIt4Me

We know many of you have been waiting on tenterhooks for this release for quite some time. To compensate for the unusually protracted development and delayed release of this latest version, we’ve decided to extend our usual 18-month free-of-charge update window by more than 6 months. We’re waiving the usual $8.99 major version upgrade fee for everyone who has purchased a full or upgrade TypeIt4Me licence directly from us since December 2015. Anyone in this camp can simply update the software and carry on using it as normal; the licence code will remain valid. We are also slashing 60% off the price of single-user, five-user and ten-user licences for a very limited time, so if you’re a new customer, act fast and you can grab a TypeIt4Me 6.0 licence for just $8.

If you’ve purchased the Mac App Store version of TypeIt4Me within the last two years and you’d like to migrate to our direct sale app, we’re happy to upgrade you for free. Simply email your receipt from Apple to our support address as proof of purchase and we’ll send you a new licence code for TypeIt4Me 6.0.

Once again, we’d like to extend our grateful thanks to all the volunteer beta testers who’ve taken the time to help us whip TypeIt4Me 6.0 into shape over the last several months. Your efforts are much appreciated and you’ve made a vital contribution towards delivering a stable, more polished app. Thanks also to everyone who has continued to support us over the years by purchasing our apps and thereby encouraging us to continue developing our software.

That’s all from us for now. Time to adjourn to the living room for some mulled wine by the fireplace. Hope you guys enjoy the update. Happy holidays!

– Guy & Riccardo

End of 2017: State of the Update

Season’s greetings! It’s been…quite a year, hasn’t it? Who knew that compulsively scanning the rolling TV news chyrons for signs of an imminent global thermonuclear conflict would prove to be such an exhausting habit? Existential dread aside, we thought we’d take a minute to let you know that we’re still here, limping towards 2018 – and we’ve kept busy throughout all the craziness.

We’re acutely aware that many of you are wondering when you’ll be able to get your hands on TypeIt4Me 6.0. Well, there’s good news to report on that front, at least: it’s about to drop. There may have been a couple of false dawns along the way, but it’s coming very soon, for real this time. Keep your eyes peeled over the next couple of days.

Dad and I would like to thank you all for your extraordinary patience and understanding in what’s been a challenging time. The kind words of support, encouragement and helpful suggestions we’ve received mean a lot to us. As you may know, we had originally aimed to release TypeIt4Me 6.0 by the first quarter of 2017, but development setbacks, combined with a number of unexpected events outside our control eventually thwarted that ambition. As happens sometimes, we had to adjust our work schedule to deal with life and death matters.

It pains us to report that since you last heard from us in the spring of 2016 we’ve lost two members of our close family. This hit us pretty hard. Britain’s impending withdrawal from the European Union has also presented an ongoing distraction and something of a bureaucratic time sink for us; one that’s periodically diverted our attention away from the simple joys of tinkering with software. As Italian long term residents of London, dad and I have spent a substantial chunk of the last 12 months anxiously playing document ping pong with the Home Office in order to secure our immigration status, keep the family together and ensure we can continue trading in the UK beyond B-Day. Riccardo is due to be sworn in as a British citizen within the next few weeks. We’re working on his elocution in advance of the ceremony in the hope that he’ll be able to sing the national anthem without causing grave offence.

So. It’s been an intense period, to say the least. We just wanted to let you know where things stand and to dispel any notions that we might have been slacking off to binge on the latest Netflix pop culture sensation instead of delivering the goods (poor Whitey, though…). The upcoming TypeIt4Me 6.0 release may have taken longer than expected to get here, but its delayed arrival is part of a grand tradition of software deadline slippage to which even the bestest and brightest developers can attest. While TypeIt4Me 6.0 is no Red Dead Redemption 2, it does have lots of moving parts that interact with each other in often complex ways, so we thought it best to take the time to test thoroughly and make sure we got it right. Other factors then compounded the delay. Sorry! Rest assured, the wait is almost over. Keep the faith and look out for an official launch announcement to follow along shortly.

Peace and goodwill to all.

-Guy

After you have typed in some text, hit ENTER to start searching...